Aug 14, 2009, 07:35 PM // 19:35
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#301
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Triadninja
they do the "Korean" and group up and cap RIGHT BEHIND the kurzic groups, while some MM's are off on the side capping any stray control points.
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You know I honestly thought this was my original idea.
It works great you should try it.
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Aug 15, 2009, 03:36 AM // 03:36
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#302
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Pre-Searing Cadet
Join Date: Mar 2008
Guild: Manchester
Profession: Mo/W
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AB law is negotiatory allies>1 or 2 or 3 organized teams>cappers>noobs or other combination of or between them, if victory does matters. The key of victory is efficiency but VOD depends on strength or power. Target: kill them all and get all shrines.
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Aug 17, 2009, 05:54 PM // 17:54
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#303
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Pre-Searing Cadet
Join Date: Aug 2009
Location: Phoenix Arizona
Profession: R/
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Sorry I couldn't help but reply to this thread.
I got to admit as I been playing for gosh knows how long in AB, I have noticed a downhill trend for the Kurzicks and a uprising for the Luxons.
In my experience, the Kurzicks were much better before but as time went on and new updates came out (aka factions reward enhancements to FA and JQ), the Kurzicks have got steadily worst. This could be contributed to the fact that many have maxed titles and went onto the Luxon side to the more decent Kurzick players just quitting in general etc. The list goes on in possibilities but that is just what I noticed.
I do see more organization for the Luxons now a days than I see for the Kurzicks. The Kurzicks don't always lose and once in a while when I play, they do well sometimes, but I do observe more of a losing trait in battle even on home turf.
The Kurzicks got potential, they just need some sense slapped into them, thats all.
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Aug 17, 2009, 11:33 PM // 23:33
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#304
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by AlCapwn
The Kurzicks got potential, they just need some sense slapped into them, thats all.
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Interestingly, they've rudely turned down my help every single time I've tried to teach them.
Luxons, on the other hand, seem to learn more, although sometimes they need to be argued with first.
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Aug 19, 2009, 03:08 PM // 15:08
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#305
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Desert Nomad
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Quote:
Originally Posted by Lux Aeterna
Interestingly, they've rudely turned down my help every single time I've tried to teach them.
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Then you`re gonna see replies like : omg, rofl, lmao, lol noob u`re trying to teach me ?
that`s just the "nice " part. the other one .. oh gosh
Last edited by dorin; Aug 19, 2009 at 05:20 PM // 17:20..
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Aug 19, 2009, 05:31 PM // 17:31
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#306
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Now that the Luxon dominance in AB is general knowledge, more or less, Anet should just get it over with and declare the war a Luxon victory in GW2, if they say in the lore that the war continued unresolved or they made peace or something like in the campaign, then it wouldn't be what the millions of GW1 players experienced.
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Aug 19, 2009, 07:41 PM // 19:41
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#307
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi and will conquer both the kurzicks and the luxons, and then assimilate them into the general population. as such, it becomes rather irrelevant who managed to win.
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Aug 19, 2009, 09:45 PM // 21:45
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#308
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Well the game is hardly finished, there's still time to rename House Zu Helzer to House Zu Lexar. Come on Anet, just get it done for me.
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Aug 20, 2009, 12:32 AM // 00:32
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#309
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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Quote:
Originally Posted by moriz
according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi and will conquer both the kurzicks and the luxons, and then assimilate them into the general population. as such, it becomes rather irrelevant who managed to win.
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So the Dragon Empire takes the Nazi role from the defeated stone summit?
And nobody wins, it keeps going back and forth, when one seems to win, the other makes a breakthrough.
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Aug 20, 2009, 07:34 PM // 19:34
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#310
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I vote we call it House Zu Pwnedzer, Luxon Epic Party Palace
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Aug 21, 2009, 12:31 AM // 00:31
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#311
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by moriz
according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi
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So why did we save him? See, Shiro was right. He was just trying to save the future, the future he saw from the fortune teller.
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Aug 31, 2009, 04:53 PM // 16:53
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#312
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Ascalonian Squire
Join Date: May 2008
Location: Bulgaria
Guild: Heroes From Heaven
Profession: P/W
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Same reason Abaddon was cast down , the good guys get demonized. Aby was cast down because he wanted to keep magic.
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Sep 08, 2009, 08:51 PM // 20:51
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#313
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Pre-Searing Cadet
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/thread necromancy
Quote:
Originally Posted by God_Hand
1) No monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk. This is the biggie right here.
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'No monk' in AB means nothing. I've been abbing for nearly three years now, and it's my general observation that monks in AB are completely useless in 90% of situations, and you're just better off taking a self-heal, which isn't even a problem with bar compression, since you take your 'regular' PvP build and add anything that heals in place of the rez signet. I rarely take monks into my teams, and most of the time I manage to stay alive with self-heals and running/blocking (I AB either with a warrior or mesmer) unless I get bumrushed by mobs.
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Sep 08, 2009, 10:51 PM // 22:51
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#314
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
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Sep 08, 2009, 10:55 PM // 22:55
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#315
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Darth The Xx
No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
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Exactly this.
AB is about territory control. Obviously if you don't have points, then go cap some. But if you have points, then the game is about defending the points, which means you are going to be facing players and not just NPC's.
Besides, the monk still counts as a body for capping shrines and if you need 4 team members fully offensive to take out the NPC's, then you are clearly doing something wrong.
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Sep 09, 2009, 01:01 AM // 01:01
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#316
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Reverend Dr
But if you have points, then the game is about defending the points
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It's strangely reassuring to see this concept is alien to many, many players still
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Sep 09, 2009, 04:31 AM // 04:31
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#317
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Ascalonian Squire
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Yep, until the masses don't realize that winning is about defending capped points, I'm going to roll AB. The day people realize this will hopefully be long after I've started on GW 2...
In any case I still laugh when people say CAP CAP CAP CAP when we're losing. If you're losing and cap, then the enemy will just recap, so net change control points of 0. If you have 1 team fight against 2 teams and your remaining 2 teams go cap, now that's going to change something...
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Sep 09, 2009, 08:03 AM // 08:03
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#318
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Pre-Searing Cadet
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Quote:
Originally Posted by Darth The Xx
No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
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Unless the enemy monks get removed in a matter of seconds, thanks to good cooperation with one friend and a caster-raping choice of skills.
Besides, what I said about monks being useless in 90% of situations counts as much on 'your' side as on 'their' side - I've rarely seen an enemy monk that wouldn't:
a) be a master of survival that heals nobody except himself
b) backfire himself to death with some completely useless spells
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Sep 09, 2009, 02:25 PM // 14:25
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#319
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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having a monk allows you to do things you otherwise couldn't. a warrior, for instance, would be significantly weaker without a monk. in fact, a warrior+monk will kill faster than two warriors... much faster actually, because the monk allows the warrior to push a lot harder.
having a monk also allows your party to defend shrines much better. a good defend against two groups will generally singlehandedly win you the game. is this possible without a monk? yes, but it is significantly harder.
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Sep 09, 2009, 08:05 PM // 20:05
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#320
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Darth Roxor
Unless the enemy monks get removed in a matter of seconds, thanks to good cooperation with one friend and a caster-raping choice of skills.
Besides, what I said about monks being useless in 90% of situations counts as much on 'your' side as on 'their' side - I've rarely seen an enemy monk that wouldn't:
a) be a master of survival that heals nobody except himself
b) backfire himself to death with some completely useless spells
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You must not play much AB then. Or just ignore those monks are are decent and call it a mulligan.
One doesn't need to build to beat bad teams (do you?). One builds to beat good teams. Adding in a 4th offensive slot will not help drop bad teams much faster than 3 offence + monk. But it certainly will help in not wiping immediately against a decent team.
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